AI Insights · Timothy · October 2024
Top 5 Slime Games on Unified Platform in Africa Q3 2024
Discover the performance trends of the top slime games in Africa across Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top slime games on the unified platform in Africa demonstrated varied performance metrics. Data from Sensor Tower reveals intriguing trends in downloads, revenue, and active user engagement for these games.
My Talking Slimy: Super Cat 3D by Pixeland LLC showed a consistent increase in weekly revenue, culminating at approximately $1.7K at the end of September. The app's weekly downloads also rose significantly, reaching a high of 7.8K in early September. Active users steadily grew throughout the quarter, peaking at about 16K in the last week.
World of Slime Simulator Games from Solid Apps INC experienced stable weekly revenue around the $400 mark, with a slight decline towards the end of the quarter. Downloads decreased over the quarter, with numbers dropping from 375 in late July to just 94 by the end of September. Active users mirrored this downward trend, decreasing from 1.7K in early July to 1.1K at the quarter's close.
Fluid Simulation, developed by Pavel Dobryakov, saw fluctuating weekly revenue, with peaks at $68 in early September, though it dropped to zero towards the end of the month. Downloads varied, maintaining low numbers throughout the quarter, peaking at 47 in early August. Active users slightly declined from 476 at the start of July to 325 by late September.
Dramaton LTD's Bruno - My Super Slime Pet demonstrated impressive download numbers, peaking at 22.7K in August. Despite modest revenue, with a peak at $80 in early September, active users remained robust, reaching over 111K by the end of the quarter.
Super Slime Simulator, also from Dramaton LTD, maintained stable download figures around 1.7K throughout the quarter. Revenue was minimal, with a brief increase to $77 in mid-August before dropping off. Active users saw a gradual decrease from 5.8K in early July to 4.4K by the end of September.
For more detailed insights and data on these top-performing slime games, visit Sensor Tower.